Object Placement in Distributed Multiplayer Games
نویسندگان
چکیده
We propose two distributed optimization heurisitics for object placement in a distributed environment, and evaluate the communication cost incurred by several object placement strategies in the context of distributed First Person Shooter multiplayer games. We show that our heurisitics do as well or better than placement strategies that place objects statically or partition objects based on game region, achieving relatively low communication cost, even load distribution, and a lower migration frequency. Our estimates show that such a system could be used on servers with symmetric 1.5Mbps links and would incur a global communication cost of less than 3 times that of using a single server.
منابع مشابه
Scalable and Secure Architectures for Online Multiplayer Games
Networked games have rapidly evoved from small 4-8 person, one-time play games to large-scale persistent games involving thousands of participants. However, most of these games have centralized client-server architectures which create significant robustness and scalability bottlenecks. This thesis proposes a new modular distributed architecture for interactive multiplayer games. This architectu...
متن کاملWorkload Characterization in Multiplayer Online Games
In recent years, distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online games in the entertainment industry. Although the workload generated by avatars in a DVE system has already been characterized, the special features of multiplayer online games make these applications to require a particular ...
متن کاملA Distributed Architecture for Massive Multiplayer Online Role-Playing Games
We present an approach to support Massively Multiplayer Online Role-Playing Games using a centralized distributed architecture by splitting the large virtual world into smaller areas. Our approach takes significant advantage of the locality of interest such games exhibit to reduce the bandwidth requirements for both game servers and clients. We also propose a solution to the hard problem of int...
متن کاملTowards a Framework for Designing Speech-Based Player Interaction in Multiplayer Online Games
In this paper we consider the question of how best to design voice communication for use in online multiplayer games. We propose a framework to helps shape both our understanding of games and how we approach games as objects of study and as artifacts to be designed. The framework suggests a focus on designing player-to-player interaction within games. We discuss existing implementations of voic...
متن کاملObject-Oriented Network Middleware for Massively Multiplayer Online Games
In this paper we present a scalable networking middleware designed for multiplayer and massively multiplayer games. We argue that objects can implement an ideal interface between the game logic and the communication middleware. This allows the game developer to maintain current design techniques and apply object-oriented decomposition to partition the game state. Game objects are mapped to dupl...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2003